Skip to Content
Overview

Modules

Modules are turned on per game. This keeps each game focused on the workflows it actually uses.

Live Config lets you change game values live, such as lucky block drops and chances, shop prices or event switches, with no game update. It is built on Roblox’s native experience configs: Roblox stores the values and delivers them to every server, and RoControl is the visual editor and publisher. You edit categories on a canvas, publish, and your game reads the values with the LiveConfig ModuleScript.

Module summary

ModuleMain userBest for
Live ConfigGame designer, liveops operatorChanging game values live: drop chances, prices, settings
Event AutomationLiveops operatorPublishing Roblox experience events on a schedule
Icon AutomationMarketing, liveops operatorCountdown icons and localized Roblox names
JobsLiveops operator, engineerCalling webhooks manually or on a schedule

Module switches

Event Automation and Icon Automation each have an On/Off switch on the game page and in their own page header. Live Config and Jobs have no module switch: they are always available. Each job is paused or resumed on its own.

  1. Start with Event Automation if the game runs recurring Roblox experience events.
  2. Add Icon Automation when events need scheduled visual updates.
  3. Add Jobs when an external service needs to be called on demand or on a schedule.
  4. Use Live Config when the team wants to tune game values without a game update.

Example module set

For a game running regular weekend events:

NeedModule
Publish the weekend event on RobloxEvent Automation
Update Roblox icon before eventIcon Automation
Boost drop chances during the eventLive Config
Notify an external serviceJobs webhook
Call an endpoint every weekJobs schedule