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Enable Modules

Modules are turned on per game. A game can use Icon Automation without Event Automation, or only Jobs, depending on the team’s needs.

Available modules

ModuleBest forPermission behavior
Live ConfigChanging game values live, such as drop chances, prices and settingsPublishing uses an Open Cloud API key or a Roblox connection with universe:read and universe:write, set in the module
Event AutomationPublishing Roblox experience events on a scheduleNo Roblox OAuth scope; uses an Open Cloud API key set in the module
Icon AutomationEvent countdown icons and localized namesRequires Roblox manage permission (legacy-universe:manage)
JobsCalling webhooks manually or on a scheduleNo Roblox scope required

Enable flow

  1. Open a game from the sidebar.
  2. Review the module cards on the game page.
  3. Turn the module’s switch On. The same On/Off switch is also in the module’s page header.
  4. If RoControl asks for permission, review the reason and authorize only if it matches your intent.
  5. Open the module page from its card or from the game’s entries in the sidebar.

Live Config and Jobs have no On/Off switch. They are always available, and each job is paused or resumed on its own.

For a new liveops setup, turn modules on in this order:

  1. Event Automation
  2. Icon Automation
  3. Jobs

This keeps each event’s schedule clear before automation starts changing icons or calling webhooks.

Set up Live Config whenever you want to tune game values without a game update. It doesn’t depend on the other modules.